Oakland 2100 is a game where people work together to imagine the future of the city. 

Players navigate trade-offs, prioritize and place investments and engage other players in the type of negotiations that happen in the building of cities every day. During the game, players leverage the power of art, design, and play to shape a vision of Oakland that is built by and for Oaklanders, while learning about the complexities that exist in long-range planning, design, development, and financing.

Oakland 2100 is an independent, educational game about urban design, Oakland, and land use planning. While we are recording and making available the final products the game produces in hopes that it will help to further uncover trends, shared community desires, and potential points of conflict, much of the longer-term impact of the game is meant to be less tangible. Ultimately, Oakland 2100 is a platform for co-learning, conversation, and capacity building – benefits that are difficult to measure, but hopefully contribute to giving participants a better sense of agency in understanding and participating in the real-world rules of design and development (and perhaps help us better articulate how we’d like these rules to change in the future!). It’s a space where people can come together to have conversations, test, prototype, and shape the many ways Oakland could grow and develop.

Project Team

Community Partners

Academic Partners

UC Berkeley Master of Urban Design Program*

  • Gerrard Allam

  • Tiantong (Simba) Gu

  • Amber Hou

  • Shiyao (Linda) Li

  • Eleni Oikonomaki

  • Monica Prakash

  • Zheng (Murphy) Ren

  • Desong Shi

  • Preeti Srinivasan

  • Sihan Sun

  • Cheng Zhong

  • Hana Zaky

  • Jia (Jane) Zhang

* As part of a Spring 2019 urban design studio, 12 students participated in the development of the game and model